2015

Originally posted in my WordPress blog

So I opened my Goodreads to add a book I've finished reading to the shelf and

nowreading

That's, uhh, that's a bit more than I was expecting. That's a lot of books. I don't usually read a lot of books simultaneously; I zoom through one and if there's more to the pile, move on. This is probably the most I...

Originally posted in my WordPress blog

This one story I wrote on a whim in class and finished right after the class's session was over. It's a bit abstract, unconventional, prologue-ish. Can maybe be expanded. I don't know. It was a pretty one-shot thing.

The ending is a bit rushed, I admit. The class was over and I wasn't going to lea...

Originally posted in my WordPress blog

Review of Invisible Inc, a video game by Klei.

Procedurally-generated, or randomized, levels have always been a gamble in video games. It's unpredictable. It can be the perfect experience for the player, or it can also be, at worst, a complete bore. you can't really tell if the player will emerg...

Originally posted in my WordPress blog

Something I wrote a while ago. Part-practice, part-impulse. It's a side thing to a bigger story I'm working on. Still working on. On hold, at the moment, but, still being worked on. This bit is just really meant to flesh out the character. It has also passed the rough draft period and has been edite...

Video games are a fickle thing to design, more difficult than designing an everyday object or coming up with a fitting cinematography. Not only must you know your audience, you must also anticipate whatever that audience might be doing in the game. Hence why a majority of games, especially those wit...